www.whyville.net Nov 21, 2004 Weekly Issue



Savvvy
Science Writer

Gravity Got You Down?

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When I did the Zero Gravity Chambers game in my salary ledger, I noticed that barely anyone who came in while I was working had any clue about what they were doing. Most people just watched for a moment and then left, or else said something about not knowing how to play. Some people even called the game foul names.

Of course, if you've already finished this or know how to play, then there wouldn't be much sense in you reading this. I know JasmineK already wrote a very good article on this topic, but I don't think everyone knows to search the Times archives anytime they are confused about a game. By all means, if you're still confused after going through this article, just check out Zero Gravity Chamber: Population Zero.

First thing, you need to go to the Projectile Shoppe and buy some projectiles. Sad faces probably work the best because they're cheap, and short and easy to type. It's not a good idea to use something like frisbees or something really expensive.

You will probably need to buy several hundred to get through the game, although you may want to just buy a small number while you're just learning. I went through probably close to a thousand, although I had some rather unfortunate accidents. This means that you will need to spend hundreds of clams on projectiles, so if you're still fairly new and trying to earn your first few clams, you may want to do the other games first. Come back to this one later!!

Secondly, to actually move in the Chamber, you won't be able to just click on the space you want to go to like you can in most chat rooms. That's why you have projectiles: They help you to slide along the ice. Editor's Note: Is it really ice? What else could it be? ;-)

You can find the game itself in your red satchel at the top of your bus; then click on the black book called salary ledger. Once you're in, there's a link below the game screen to an article with some instructions. The article has a protractor which shows all the angles, but you need to throw the opposite of the way you want your face to go. The force from throwing the projectile in one direction will push you in the other direction.

For example, 180 degrees will throw the projectile to your left, but it will move you right. Zero will throw right, 90 will throw upwards and 270 will throw down, and the rest of the numbers fit in from there, though the circle in the article gives a more detailed idea.

It's a good idea to try and get into the game room when there are fewer people, like at night, so you don't have to worry about being hit off course by flying projectiles, or having anyone else in your way.

The game will begin as soon as you enter, and it will give a brief explanation. Basically, you have to shoot yourself into the lights in the proper order that they flash. In level one there will be only one light, but as each level goes by another light gets added. Kind of like one of those sequence games, if you've ever played them

You might want to write down the order of the lights, so you don't have to worry about remembering what light you hit just now, and which comes next. There's usually plenty of time to do it, so concentrate on propelling yourself in the right directions rather than whether you have enough time.

I found it worked better if I got myself as close to being straight-on with the lights, so I could go in a strong line at the last, rather than attempting to guess some confusing angles. Nothing's more annoying than if you're on the last light of level 8, and you accidentally hit the wall right next to a light after miscalculating the distance.

It's also rather irritating if you run out of projectiles and can't leave the room to get more! As soon as you leave, the game restarts!

Remember, you will need lots of practice. It will get frustrating at times, but you can eventually figure it out.

Good luck!
Savvvy

 

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