www.whyville.net Dec 6, 2001 Weekly Issue


Earning Akbar's Acceptance

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Earning Akbar's Acceptance


wench
Guest Writer

Okay, so how many parts did you, or have you sent in and been rejected? Yes, that's what I thought. And they were really cool, too. And they took hours online to make... heavy sigh. That's when you know how Eeyore from Winnie-the-Pooh feels, "Oh well, I'll do it again." Not really knowing how to fix what didn't work.

So I've had LOTS of rejections, which is lame, but on the other hand, I have learned a lot. So here are some of the things I pay attention to now. I get maybe 1 out of 3 accepted (if I'm trying something new), If it's a similar sort of shape it's about 50/50. Practice makes perfect, and you get your clams back.

Remember that the cost to design is 10, 25, 50, or 100 clams, and then you have to pay for producing the parts which is 2, 5, 10, or 20 clams (minimum of 4) 8, 20, 40, or 80 clams. So to produce one part, in order of size costs:

  • small -- earring -- 18 clams
  • medium -- coffe cup -- 45 clams
  • large -- eyes, shirt -- 90 clams
  • full -- hair, face -- 180 clams

*** YOU MUST HAVE THIS BEFORE YOU BEGIN ***

1. Don't get fussy. You have to have clear, clean lines. Remember that the outline and the other major lines of your object still have to be clear when the object gets shrunk waaaaay smaller. (My biggest mistake!)

2. Everything, ALL LINES or outlines MUST be at least 3 squares (might be pixels), wide, deep, tall, long, thick, whatever you want to call it, that's the smallest square when you enlarge the picture. The skinniest part of the object has to be at the very least 3 squares. I'm sure that they would prefer 4 squares, but some of us are detail kinda people...

3. If you are having trouble thinking of objects as outlined sections, go and get a coloring book. This is the style that you are after. The outline creates the shape, and then it's up to your imagination to fill it in. Oh, and do fill it ALL in. Wherever you miss a space, you leave a see-through hole in your object.

4. Always check the "supposedly" empty background and make sure you have erased all the little bits and tufts of colours.

5. Make sure that you actually look at all 4 perspectives CAREFULLY, before you hit the done button. Make sure that your object has clear lines in the smallest view, so you don't have to wait to get your clams back to try it again.

6. And this is very important: Fill in the form correctly. On at least three occasions I forgot to put in the number of objects that I wanted to produce and it was rejected. My fault. You must order a minimum of 4 objects at first production.

7. Naming: If you want to be able to find all of your stuff in one place, without having a store (sometimes hard to get) then pay attention to what you name your parts. First, choose a SHORT name for your someday store. Next, when you make new objects you name them with the store name first, then the description of the object. Example: store name = whynot, you made a red hat. When you name your part, you would name it "whynot red hat". Then if you made a yellow car next, you would name it "whynot yellow car". That way all you have to do to see all of your parts together is go to Akbar's, and in the searchbar type the name of your store. Ta da... there's your stuff. And it makes easier to take advantage of the Ad company too.

Well, hope that helps. Making objects is one of my favorite things to do. Oh yeah, and when you make a new object, why not buy one (or a few!) for Grandma, once it's on sale at Akbar's? Then the new citizens of Whyville get to be in on the fun.

wench
improvise & overcome

 

 

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